Course description:
Any good STEAM lesson is grounded in inquiry, problem-solving and process-based learning. Hands-on activities provide meaningful ways to reach the set goals. During this course, we will explore inquiry-based STEAM learning through hands-on activities which can engage students on a totally different level by letting them actively participate in the process. We reflect on how goals and achievements can be realized by the students depending on learning contexts.
Course content:
- Introduction to STEAM: themes, focuses and trends
- The inquiry-based STEAM approach: what, why, who, when, and where?
- Symmetry at work: I’m better than me (Activity 1)
- Exploring spherical symmetries through hands-on and digital modeling: Temari in the classroom (Activity 2)
- An arts integrated approach to STEAM education: make music visible, play mathematics (Activity 3)
- Patterns and problem solving: changing floors (Activity 4)
- Playful developing critical thinking: the art of polynominoes (Activity 5)
- STEAM conclusions and direction to follow
Target group:
Educators involved in the broad areas of STEAM can gain inspiration from a methodology that combines artistic visions with scientific thinking patterns. Educators in the field of mathematics, computer science, different fields of natural sciences, engineering and any field of the arts (music, visual arts, crafts/technology). Physical education teachers can also be linked through the art of movement. Language teachers, special education teachers can as well get inspired by this methodology.
Erasmus+ priority corresponding to the course:
- Promoting interest and excellence in science, technology, engineering, and mathematics (STEM) and the STEAM approach.
- Tackling learning disadvantage, early school leaving and low proficiency in basic skills.
- Development of key competences