STEAM Plus Erasmus+ 2021-2023

Intergenerational Learning for Adult Learners through STEAM: From the point of Hofstede’s 6D Model


In September 2015, the General Assembly of the United Nations adopted the 2030 Agenda for Sustainable Development that includes 17 sustainable development goals. Building on the principle of “leaving no one behind”, the new Agenda emphasizes a holistic approach to achieving sustainable development for all.  The most recent document of the European Union on education – Education and Training 2020 – supports member states to further improve their education and training systems. Within the strategic framework of the ET 2020, one of the common goals has been set is the improving the quality and efficiency of adult education in lifelong learning.

On the other hand, STEAM education is defined as an interdisciplinary approach to learning where rigorous academic concepts are coupled with real-world lessons as individuals, regardless of age, apply science, technology, engineering, and mathematics in contexts that make connections between school, community, work, and the global enterprise enabling the development of STEAM literacy and with it the ability to complete in the new economy.

STEAM is a lifelong learning resource not only for children but for adults at all levels as well. Consequently, the objectives of the proposal for adults are:

(1) To develop and practice lifelong learning skills in real world contexts.

(2) To learn and interact with family and other adults in increasingly meaningful ways, modelling adult thinking and social problem-solving including acceptance, self-confidence, self-monitoring and team play.

(3) To explore and experiment with efforts to be increasingly independent and responsible.

(4) To begin to master skills and interests, make initial decisions about the kind of life they hope to pursue, and to develop a sense of self.

(5) To be/find supportive mentors who can provide guidance and supervision as  youth/adult practice and experiment with lifelong learning skills.

Go to the main STEAM Plus project page


Erasmus+ 2020-1-TR01-KA227-ADU-098071



Erzurum Technical University, Turkey


University of Linz, Austria
Mecidiye Anadolu Lisesi, Turkey
Experience Workshop ay, Finland



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